Have a look at this short video which explains dyslexia in greater detail:
Learn a bit more about dysgraphia in the two videos below:
For more information on how to help with handwriting, please have a look at our dyspraxia blog post; it contains lots of useful tips on how to help our children improve with their handwriting.
Ronit Bird is an expert on dyscalculia and has produced several helpful resources. Please watch her video below and have a look at her website!
Our resource recommendations:
Base 10: this equipment helps children to see the differences between the size of different numbers and it is also particularly useful to those who are following the National Curriculum. Most schools have access to Base 10 equipment which will help to consolidate your child’s learning. It uses the principles of units, tens, hundreds and thousands & is an excellent resource for kinesthetic learners.
Numicon is an amazing resource. The aim of Numicon is to make numbers real for children through them being able to see and touch them. It fits in with the Maths Mastery approach that’s used in many schools, providing a concrete object to represent each number. It also has a multi-sensory approach that’s known to help learning.
Using dominoes and dice help dyscalculic learners by helping them to recognize spot patterns instead of having to count by ones.
And finally, a great way to help children become more confident with number is by using board games. Here are our top recommendations!
Draftosaurus 2-5 players, age 6+
Your goal in Draftosaurus is to have the dino park most likely to attract visitors. To do so, you have to draft dino meeples and place them in pens that have some placement restrictions. Each turn, one of the players roll a die and this adds a constraint to which pens any other player can add their dinosaur.
Draftosaurus is a quick and light drafting game in which you don’t have a hand of cards that you pass around (after selecting one), but a bunch of dino meeples in the palm of your hand.
Catan 3-4 players (up to 6 with expansion), age 10+
Players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.
Of Knights & Ninjas 2-6 players, age 8+
Competitive, strategic card game for 2-6 players set in feudal medieval era. The first player to own 10 gems wins the game.
Corinth 2-4 players, 8 years+
In each round of Corinth, a handful of dice are rolled and players take turns selecting groups of dice to deliver goods to shops, purchase herds of goats or visit the market, recording their progress on their notepads. In this game, you will need to pay close attention to what your opponents are doing and choose between taking the best option for you or making sure your opponents don’t get theirs…
Dino World 2-12 players, age 10+
Description from the designer:
Build and manage your own dinosaur park in this strategic roll and write game for 1 or more players.
Roll dice, draw pens and try not to let any dinosaurs escape!
Each turn players share an expanding dice pool to work through three phases: add dinosaurs and buildings to the park, draw paths connecting attractions to the entrance, and control dinosaurs attempting to escape.
The game ends whenever a player runs out of space in their park, or has had too many dinosaurs escape.
The player with the most fame from dinosaurs/attractions and the fewest penalties from breakouts is the winner!
Do be sure to have a look at our blog post about dyspraxia as there are often overlaps between the various learning differences.